What’s new in FluxCaves v0.82?
Fixed the orange crystal at open world level 4
From now the endgame Sphere counter triggers, when you solve an open world puzzle
Added a crashed ship front of the level 1 entrance/exit (just a decoration, and visual story telling stuff)
I made level 10 easier: Changed two ice floor part to normal slider floor
On a level there is a secret “corridor”, nobody found this yet, so I made a little hint for that
On the maze level I blocked the player to jump up on the walls
The material of the rotator element is changed a bit, it have two arrows on the middle now. Hopefully it makes more clear, what is it’s functionality :)
Fixed the entrance door for Level 17, it’s go for the right level now
At level 16 changed the wrong title “level15” to “level16” inside the cave
Fixed the savegame system, now you spawn at right position after restart the game
The endgame progress checker triggered after 7 level, now it’s correct and only triggers after completing all 24 levels.
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