Next up
Getting close to the end. One more stage and a boss to go.
The door is finally open.
What awaits Eric in this final area?
And what of his cheese?
Provided without context.
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
Small development update (Slowing down/semi-hiatus?)
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