So, version 0.3.0 of Adventure of the Star Twins is now in development. The current list of planned features is a rather hefty one, though it may be scaled back depending on how we feel.
Currently planned list of features includes:
+A new gimmick for the Mining Drone’s stage (already done)
+A new song for the Space Drone’s stage (already done)
+Extra particle effects for certain weapons (already done)
+Damage re-balancing of certain weapons (already done but may be tweaked more before release)
+A new easter-egg or two (one such easter-egg has already been added)
+Rebalancing of enemy strength (already done but may be tweaked more before release)
+A brand new Drone stage to give you more things to do
+A special series of stages to mark the divide between the first and second half of the game once the first four stages have been cleared (this is the iffy part of the update that may be put off until later)
If you can’t guess, that means that the next update is going to be huge if we can finish everything we currently have planned. The game will be nearly twice as long if we can get every single one of those things added, after all!
We still have a ways to go for the next version, but hopefully it’ll be worth the wait with all the new things we have planned for it!
In the mean time, have a screenshot of the Mining Drone’s new gimmick:
Ah, but how does it work? What does it do? You’ll just have to wait and see. ;)
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