Game
Cutre Dungeon Prototype

6 years ago

Third Devlog: The Doors.


Hey!

So, now the game has some doors that responds to the player input. Instead of making a big script only for the door, my idea was to make some little scripts called when the player presses the action key. Therefore, the door itself has an “Action” holder and little actions like change the sprite, deactivate the collider, etc.

Last week I struggled a lot with Unity’s serialization and lost the battle. But, there’s the “Cutre” way to do things and this week I accomplished my objective. The idea is to make the objects (entities) more modular and flexible, with an easy way to add and remove behaviours.

The next step is to create a health bar, a dead state and one enemy, one trap. For the trap I’m thinking of some basic but effective spikes. I like spikes and, with the modular action system (I think) it would be easy and fast to create fixed spikes and one’s that hide and show, hide and show.

For the enemy, instead of pathfinding and difficult AI, I guess I’ll go with a simple runaround enemy. Simple and effective.

That’s all for my third devlog. Have a good day and a good week.

PD: Yeah, today’s devlog have a crappy gif too.



0 comments

Loading...

Next up

Another devlog!

Now the game has some doors and another bad quality gif.

Fourth Devlog: My code is a mess!

Second Devlog: I Can move things!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I worked so hard to get all four of them to the end safely, but then...