Game
Cutre Dungeon Prototype

6 years ago

Third Devlog: The Doors.


Hey!

So, now the game has some doors that responds to the player input. Instead of making a big script only for the door, my idea was to make some little scripts called when the player presses the action key. Therefore, the door itself has an “Action” holder and little actions like change the sprite, deactivate the collider, etc.

Last week I struggled a lot with Unity’s serialization and lost the battle. But, there’s the “Cutre” way to do things and this week I accomplished my objective. The idea is to make the objects (entities) more modular and flexible, with an easy way to add and remove behaviours.

The next step is to create a health bar, a dead state and one enemy, one trap. For the trap I’m thinking of some basic but effective spikes. I like spikes and, with the modular action system (I think) it would be easy and fast to create fixed spikes and one’s that hide and show, hide and show.

For the enemy, instead of pathfinding and difficult AI, I guess I’ll go with a simple runaround enemy. Simple and effective.

That’s all for my third devlog. Have a good day and a good week.

PD: Yeah, today’s devlog have a crappy gif too.



0 comments

Loading...

Next up

Fourth Devlog: My code is a mess!

Another devlog!

Now the game has some doors and another bad quality gif.

Second Devlog: I Can move things!

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/