Next up
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
Here at redleaf industries, we have expert planning capabilities :3
Well, I've decided. I need an artist to help me out here.
The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.
There will be 12 tree variants, 6 common and 6 unique.
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
Here at mavis & co we take development very seriously
the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!
chillin' by the SYRUP cooler
we do a little computing
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
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