Game
Hello Neighbor: A Living Hell
3 years ago

This game has been in the works for almost a year now...


Thank you to everyone who has stuck with this project's development for nearly a year now, compared to what the game was like back then, compared to now...

A lot has changed.

And it's all thanks to these people, without them, the game could've been far worse:

@Matthew_Hernandez

@OwenCampos

@MilkeDev

@AGWyt (for helping me stay motivated)

And others (take a look at the games credits)

Thank you.

Sorry for the lack of updates, personal things have been in the way.



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Oh shit, well, happy fourth #spawnday to me.

Cowber (Ignore the stretched out thumb).

Day and night cycle.

Yeah (weird camera distortion is for Clickteam shaders).

asddgsgsfgddfdgfdgfdfgddgfdgfdfgdfg (rerigging this because the original viewmodel sucked).

I'm gonna be real, I miss making games w/ Clickteam. The only reason why I joined GameJolt in the first place was to release/re release FNaF fan projects that I would make, nostalgic af time for me looking back.

From now on, whenever you reach to a new part in the game, the title screen changes.

(After only a week of trying to get this to work)

No way it's been almost five years already, what the fuck.