Our main coder @RomanJ who is truly a very capable individual.
Thanks to @spacedocker for the awesome music production and assistance!
Also huge thanks for the assistance and testing to @sealdude
And @Frogger25 for giving feedback on the game and how we can improve them. Testing was crucial to this game.
Huge thanks to @BaruchBelmont for voicing the Phone Guy again for this game. He is the perfect voice for any game.
Next up
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
I love this channel, gives really good insight into writing good content and stories!
FNaF1 in Chuck e Cheese style
Chica looks different.
WIP
Fnaf 2 reimagined screenshots, just for practice in blender.
Probably gonna make this way from now on.
Cleaning the place from white things
Trying to draw the comic book William im making for Bloody Nights, tried the Azoinab style of drawing (An artist on twitter) and honestly, i kinda like it, its easy to make and would speed up making my comics instead of making them too detailed as before.
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