Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
recent times
Maybe make the game all filtered?
William when he randomely finds Charlotte Emily outside of Freddy's (Evil kids locked her out)
The outcome...
I think my The Return to Bloody Nights Comic timeline is almost ready. Juuuust some more adjustments.
Probably gonna make this way from now on.
Development has started (the demo will be available soon (it will feature one night))
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.












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