2 years ago

This how the first version of original Bloody Nights looked back in 2017. We did a long road to achieve the success we have today and all i want to say that if you just started making games, it's normal they may look not so great. It takes time to improve




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this is definetely a flashback, his suit is not damaged unlike the first movie.

Making it harder for you.

You buy games, they get it from you. You lost your money. Disgrace. ITCHIO is also an awful platform for this shit.

Cleaning

Cant lie, i use it too. Mainly to understand the perspective on life and how this world truly works. I actually feel better sometimes after talking to it, i realize it is indeed trying to help me because it was made for it and i like that more.

Bloody Nights: Remake page is up! Consider following for future upgrades

Trying Blender 4.5 and first time touching EVEE rendering. Practicing some NY styled building since i love making architecture. I wish to become a mapper for games. Still very WIP, hope i can turn this into something interesting at the end.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?