Game
Project Mystic Blue

4 years ago

This is an issue I've been neglecting for far too long. No matter what I do, it's crippling the level design. Finally going to address it.




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My dev flow is pretty much hopping on and off several different segments in game development. Just a few days ago, I was fixing a few bugs in the fish catching mechanics, now here's a NPC model. A local fisherman that's not too happy about your arrival.

Small new addition, added an aiming arrow to help for more accurate casts. More fish created a couple more to be revealed. Slow development but more still to come.

Let there be swimming! Yes, you'll be able to jump in the water in this fishing game too! Just know that, doing so will scare away some fish!

#fishinggame #rpg #adventure #fish

The Purple Striped Kupler! Ferocious fish indeed. These prefer to stay in solitude and are very territorial. What a battle if you have this on your line!

Search the area and find various types of bait. Some of the unique fish require harder to find baits!

Let there be Climbing!

Currently planning out the features that will make the Alpha build. Soon I'll share what to expect in the alpha build that's coming soon. In the mean time, here's a art piece I worked on.

Check out Project Mystic Blue's Inventory system. It's still in its early form, but it's coming along quite nicely.

Here's a full body pic. :)

The UI design will definitely change but I do want the equipped items to be visible during gameplay.