this is quite a fun project to chip away at. scared of clipping and portals though, even though half of that is done
Next up
i think ive solved a lot of collision issues with wrap objects
what is this dogshit ui change lmfao
we do a little testing
cooking
This is, without question, one of the hardest things ive ever worked on and it's not even close.
kinda sorta working now
Just like an italian restaurant, there is no shortage of spaghetti. But that's horizontal portals done.
Ahhh, box2d.
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
I finally figured out most of the edge cases and worked around B2D's various bugs. Portals are now sorta working.
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