Welcome to Reel To Remake! This game is nothing like RR! It's a completly custom engine made in the Unity Engine! This has optimizations like no other! Like: Using the URP Render Pipline, using non-FPS based scripting, the show file is all native nothing is FPS, and finally the show format is notling like the others, it uses opus with some obfuscation to decrease file size and risks from the BinaryFormatter! It uses the same signal data as RR for easy .*shw to .rtr converions without unoptimized and complicated scripting! Lets get to some exiting news! This custom game engine is UNRIPPABLE, it's coded in C++ and C#, and packed into custom files so it's pretty much impossible to rip! So with those news I can release public builds again! Heres the content that the builds will have("Custom UI! New Title Screen! Not so rude quotes! (Maps: CRAE, 3-Stage, AAM, NRAE, PTT Cybers, Studio C, and Volo)! Editor with very nice features! You should find out for yourself when I release it! )!
1 month ago
Next up
My fully detailed pancake cylinders!
I hate archive speeds
Poetry In Motion
Video of my new NRAE Billy Bob
Klunk mech coming soon!
Mitzi!
The first view of HDRP! Plus my new programable DMX Roboscan code!
New NRAE Billy Bob!
Mitzi is working!
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