Game
Lights: DIE OUT
2 years ago

This is the one thing I was trying to avoid with this project... Lights: DIE OUT is delayed to Nov 28th


I'm not gonna go into detail as to why this is, but it's to do with me wanting to spend more of my time with my dad who I won't get to see again till Christmas. He's in the process of moving down to us and he has to finish out his teaching job.

I also just want additional time to make a decent demo along with a good game. So I hope you all can wait an additional three days!



0 comments

Loading...

Next up

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

gonna publish a new devlog soon...

#WIPWednesday

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!

"Many ask me: 'Do you feel remorse for these deaths?'

But I ask, what's a few more for a world without it?"

Beta Devlog 1.0-Pre6: Reanimating Corpses

working on the basic structure of the game's tilesets