My friend who will remain unnamed has found a glitch while playing Night 3 of Week 1 in V2. Apparently for some reason Harlow was at the door, went to the kitchen, and then still jumpscared him despite being in a different location not in the door or vents. My suspicions, despite using RPG Maker, obviously the GameMaker engine is a coding one, it is not like RPG Maker where you choose commands on a tab and you can set the settings for such. One of these mistakes is knowing the event location and the location variable, since Harlow was clearly in the kitchen and not near the office. Not by vent or door, obviously. In this case, the AI had a possible event error or location error, where it showed Harlow at one place faraway from the office, but it still counted to get the event of his jumpscare. Because if we spoke of logistics, I can definitely say this. The Harlow jumpscare is supposed to only activate when Harlow after a certain amount of time stays at the door and the vents without them closed, not when he is in the kitchen.
Next up
A music box.
I wonder what this is referencing. :3
After long amounts of thinking...I am not ready to let this game die yet...
So, I raise the curtain once more. This game will be being made in Ren'Py though, since RPG Maker keeps dying due to the game and not other projects.
EXTREMELY OBSCURE ANIME VAMPIRE GO!!! Smol version of the Night of Wallachia from Melty Blood!
A real masterpiece.
150th...Hiatus?
Some news about development...please read the article!
(oh thanks @HighStars for making the image)
REMLOW IS REAL EVERYONE
SHE'S FUCKING REAL
Just a test for text blips.
You can probably guess what this is for.
A fangame of a fangame, of course...
Working, but Jan has some words for you RPG Makers (and coders) out there!
the
the harlow is still in my likes
help
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