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Next up
I have a new devlog! It's been a while, but development is back on the game after me starting to focus on other projects and school. I have done some UI resizing, updating the hitboxes, and the wall and floor textures.
It took a couple tutorials on YouTube to do it, but I finally made the main menu! Some buttons will have functionality later on down the line in development!
Here's a new gameplay test with the bed and door active! Also, I just realized Archie may have to be scaled up a tiny bit again.
I regret to inform you that the game is going to be postponed until I can get the full version of Clickteam Fusion! I will try my best to get it released by June 11, but no guarantees! For right now, here is the gameplay I have so far!
I just got finished testing the first part of the characters dialogue system, and I got the text for the unnamed birb set up. Now, I just need to get Archie's response set up, then it's time for the gameplay!
I finished the beginning dialogue, and added some basic walking and sprinting. After I add collision to the house, I may work on a stamina meter and the other controls for keyboard and mouse, touchscreen, and controller!
Here is the new title for the demo version! I may also use this style for the final game's title.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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