ok sorry, wanted to spread this
as some you know, i was the creator of a fangame called as ''one horrible night with uli'', directing and beta testing it generally
but well, this saga had to be cancelled (now no question me when i will do my shit soon if people discovers my new accounts), decided to spill all idea that i had for this saga (or well, what i remember) so you learn how imcompetent was this user back on his days
will update this when i remember more
ohnwu 2 the sdlg among us:
cast:
chap 1:
nulli (uli, simply i had to change his name)
fleshdemon (this one in particular would force the player on hide)
lackofsanity (shad's servant, would appear as a easter alongside him and the ending of canon mode)
zeffect (most infamous oc at this point between my ex friends)
the monster (the beast from awwj basically, except well a bit more damaged)
misiri (she was supposed to be canon, the third canon thing in birthday mode)
the remembereds (they were supposed to have their own night: the cast would have been pnm, jeff the killer, tinky winky and a candle cove character, originally a screamer were supposed to take the place of one but at the end it was scrapped)
n0n3 (easter egg)
the gameplay were supposed to be like residence massacre from the platform roblox (if i have to say something about it is that i think david will be eventually forced to listen his community, 35% chance because of so many reasons)
zeffect would had the mechanic of spores, due her hait having those
pighead would had a mention in this game but was eventually scrapped
6 modes
non canon
canon
mother night (eventually becamed kaizo mode)
12 12 12 night which had to be unlocked via a code that the player would have to find each hints by each part (originally nulli was going to be in sn2 for this)
post first cancelation changes:
the game would have a style inspired in slendytubbies 2d, everything made in piskel btw
the only new character for this was cleric (which was supposed to dig through the home and the player would have come to her so they would go otherwise, smack bottom sequence)
lackofsanity were going to have stuff that references a postal 1 loading screen
arach (chap 2 character, cn exclusive)
remembered night would have their whole map
samuel (i dont remember the name) which was going to have his own night and was supposed to have a similar mechanic to eyeless jack in oblitus
CHAP 2:
the ambient were going to supposed to be a abandoned military lab, in mid of a cold forest
the cast would change to
zeffect
judasis
both would had a mechanic like chica and bonnie
cleri (would be extremely dangerous because had a the mechanic that she could use the eletric chair, which would force a energy shutdown sequence like fnati)
the player would need to recharge the energy (if i remember) in shutdown sequence and hide
cerbera and uli's dog (she was going to be a slow version of foxy, forgot if the dog had something)
dutchcrab (probably have been scrapped back on the time, which was supposed to be dealt with close the massive fish tank ducts)
4th wall nulli (he would appear in the end of any of the modes to fake jumpscare the player, he was supposed to be a bit accurated to my vision of soul eater back on that time)
mrs lucifer (nulli's mom, canon mode final boss)
nulli (would appear and attack only 1 time en the uli night and mrs lucifer's part)
death penalty (had a mechanic based on lure
remembered: custom exclusive, would only be pop ups
arach and murd: i dont remember if they would be cn exclusive but the fact one had to be evade with hold the mouse arrow on them (arach wouldnt leave the office once appearing) and murd would be like springtrap when he goes to the ducts
if not he would start to crack the 2 fish tanks in the office, even if blocking the exist
flameskull: reaperwalker's brother, would had something similar to redman in onaf 3 (or well a merge between onaf 2 main mechanic and it thought had many ideas)
shad would have his debut in this game, being like the devil of the universe that the saga would have taken
the fact that nulli isnt in the normal modes was supposed to be like flumpty in onaf 3, except zeffect would pretend here to pretend to be the main antagonist
ruby (back on that time fpe was in its peak) would have been in the game as easter egg) though was planned to be replaced by bloomy, which was a oc of mine
the pcsk night would have returned having a more extended requirement
having with more characters (nulli, enraged sun or idk how was it called, shad, maglor)
the only apparition of jav in the game was supposed to be a ''drowned'' variant (literally the protagonist of the first game but decayed)
other ocs like vessel, masacror and more would been in
i think most of the followers here knows what happened
lan left
had to hire others
one fired
one retired
had to do it myself
cancelled and becamed horrible nights
six notes, get invaded (originally called as insomnia):
the game would sent the player to do a set of tasks before of pass to dream sequence
some of the cast would return only to evade another person's house 3 years after of the second game
though originally it wasnt connect with ohnwu directly, and would had a ambient based in the lost ones
the first version of it has little planned stuff besides of the lore and cast
house near of a graveyard, the player would have gone crazy
shadow mage
pyrozard
ghost kid
the young
later in the second ver were varied the task
here was the first time when i thought about make zeffect, practically didnt controlled myself about the lore of the character back then and how was supposed to work
the only things that i remember about the idea was
garage door mechanic (there was going to be one cam), the player would have to lock everysingle window for evade zeffect and others
and a big etc but summary would had like 3 sects
normal, in house (you would had play in the terrace in a night)
dream (would had a similar theme to nbd)
the abandoned facility (always taking place after of pass a night)













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