Game
Spyro: Better on Paper
6 years ago

This version of the game is very early. There is no saving and some bugs are still in the game. The homeworld just went through a drastic overhaul and I have not taken the time to add any gems. I promise to release more complete builds sooner or later.




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Other mods are fun. "Why fix compiler when can remove errors from showing up at all?"

I genuinely wish I could be this chill when adding shit. It would be 10x more fun.

Also LibreKitten is neat, go see what they're doing

Unsandboxed is being acquired by the Scratch Foundation.

We're now officially incorporating our "creative AI suite", which includes a code generator, image generation, and a personal code helper named Minge.

We're also removing custom extensions. And fun.

A patch was released for Unsandboxed.

Full changelog is in the article.

Here's a KD ratio for the pseudo-spork renderer changes I just pushed.

A lot of this was just moving all of the constants and paths used by the renderer into a separate file.

The next update will hopefully see the addition of block shapes as well as just block colors. I eventually want to allow for people to edit granular values, but that's a ways off.

Top one is Scratch-Blocks 1.0 reporters, below is S-B 2.0.

Useless Scratch facts # 6:

For reasons, Scratch's experimental "Spork" editor renders large nests of reporters with squared edges.

The maximum width of a reporter before this happens is 48 Blockly units. It may end up in 4.0.

There is absolutely no function for this, I just wanted to prove I could

im making even more changes to our renderer, as well as some internal fixes for things like connections.

A minor update has been released for Unsandboxed.

Full changelog is in the article.