Game
JICE

4 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Wire now can grab enemies, to make it easier to shoot them up close!

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.

More new models, ready to be in the game. A bunch of cake related stuff and various waffles.

Adding some chocolate-themed objects to Spaceport. And cookies.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Made some new different waffles, here they are without textures!

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.