Next up
Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.
Made some bread piles for robots to throw their cooked toasts in!
Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.
Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.
Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.
An outline to highlight the interactable objects. Took some time to find a color that would really pop out.
Wire now can grab enemies, to make it easier to shoot them up close!
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