Game
JICE

1 year ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Sometimes it does feel like this 😆

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Something of an atrium in the middle of an office area.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Just jumping around Spaceport, collecting energy

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)