Game
JICE

11 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Just jumping around Spaceport, collecting energy

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Will add a bit more lighting, but for now finished with this section of the Depot level.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Just a cover I made for my side game project.

Something of an atrium in the middle of an office area.