Game
JICE

5 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Made some bread piles for robots to throw their cooked toasts in!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Wire now can grab enemies, to make it easier to shoot them up close!