Game
JICE

3 months ago

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..




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More new models, ready to be in the game. A bunch of cake related stuff and various waffles.

Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.

Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.

Made some new different waffles, here they are without textures!

Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Testing greyboxed level by running around and jumping on jellies.

Spacious arena-like room to introduce a new mechanic and give a mini objective. There will be a moving gate-mouth at the end of a conveyor that will need to be fed