Game
Fell Seal: Arbiter's Mark - Demo

5 years ago

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...


This week we’ve been focusing on wrapping up all our cutscenes and they’re all done, including story character events, except for our second ending cutscenes. Almost there!

At this point, all assets (including maps, VFX, sprites, text) are complete, save for a dozen or so SFX. We’re mostly missing that second ending and some encounters. We’re also done with all localization and we added the final updates on that front this week, making our game fully localized in English, French, Portuguese, Spanish, German and Russian!

As soon as we wrap up the second ending, we’ll be focusing almost exclusively on polish, balance and bug fixes until release.

We’ve been a little lax on social media and such lately, as we’ve been putting double time to make sure we can squeeze in all the optional content we have plan for our Release date, which is coming up pretty fast at this point. Sorry about that!



0 comments

Loading...

Next up

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

We're almost done with the core content of the game, but still a lot of optional content left to add...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

We've been working on our next big content update, which has our story-character events and 4 new story battles...