10 days ago

This will be probably corny. But deadpool even if your my third favorite thank you for being those characters that help repair my self esteem. Your ult is like a metaphor for saying "a creation or any other thing is way ahead of its time."




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this is what prevents me from being motivated to do art. at times you get the best shapes and textures but then you find out merging in krita decides to be a pain and do this to you.

You see this pillar right here...? Eggman or neither exes cant pass through it because the mound behind it acts as a invisible wall. Why its there is because inside it hides the remains of romeo. Plz spread the word about romeos pillar.

I just want to know if you all agree the thing to the left arm of the gacha character the white and Grey gradient area does it look like a pc port?

Love this effort and work ...and its look so smooth this project im working ...the quality is unreal that im very impressed with whats going on. Hopefully ill get to surprise many people with this gacha style animation when its put into some sort of show.

Just made a sonic oc the character concept right now what you see right now is that hes using his power to float he does have legs and shoes. What he's presenting to you is a Codex.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.