Been a while ya'll. This review is gonna be an interesting one considering your boy himself tested this game and designed Nightmare Luigi (I went for a Doc Ock kinda style when I proposed the idea to Mistah L.) However, this does not mean I will be biased. On the contrary, I am going to tear into this game with all of my amazing critic skills and I will give the final verdict on whether this game is good or whether you'd be better off playing TNAW3. Let's dive in!
Factory Mode:
In Factory Mode, you are armed with a flashlight to flash away enemies that come to your left and right doors and the vent above you, and a remote to control the security cameras that will be needed throughout the nights. While gameplay might seem simple on Night 1 (it always is, isn't it?), things get harder to juggle as you go on. This game takes away the simplicity of clicking a camera to view it, forcing you to use a remote to slowly check each camera to find enemies wandering closer to your room. The game isn't unfair though. You are given a motion detector, which shows a symbol for where each enemy is on the map. It does have a long cooldown however, so you'll have to balance out your usage of it with normal slow searching through each camera. This simple remote gives the camera mechanic a bit more complexity, which I think is very cool. It may seem you don't need the cameras too much and aswell, using them puts you at risk of Mario, who will rush at you through your computer screen and quickly end your night unless you turn off your PC. Well, you don't need them! Not until Night 3 when you have to start watching Yoshi to see when he leaves the Owner's Office so you can duck underneath your desk in hopes he does not see you while he runs through your office, or when Peach starts to move towards the vent above you, and you have to use machinery you can control from your camera depending on where she starts to make sure she doesn't get in, lest she raise your exposure faster and take longer to get rid of... yeah, did I mention the exposure? Enemies will eventually make it to your left and right, and when they do, they will slowly raise your exposure more and more. They are easy to take care of, simply flashing them multiple times will do the job, but the exposure they rose lasts throughout the night, and if you let it build up too much, you will meet a very gruesome end. As if that weren't enough, your flashlight eventually will run out of juice and you'll need to head into the backroom to grab more. Also in the backroom, the ability to lock the doors and give up. This is the final hail mary move for if your exposure has reached near limits, and you think the night is nearly over. Be warned, the lock isn't very sturdy and at any moment, an enemy could break into your backroom and end it all very quickly.
All of this to say, I love Factory Mode's gameplay. It all works together, no enemy feels unfair, and the difficulty is the right amount of hard. This mode is great at building tension and throwing you off guard, and I have no complaints with it myself.
Graphically and atmospherically, it's amazing. Wario and his friends look creepy with differently covered eyes, Waluigi covered in blood, Mario's headless white eyes turn red when he jumps to kill you with a gray staticy body to match the computer he was just possessing. The Factory looks like a factory, which is a compliment because that's the intention. It feels like it used to be an actual business.
All in all, I give The Factory Mode a 10/10!
I cannot say the same unfortunately, for Neverending Nightmares.
Neverending Nightmares takes The Exit gameplay from FSAW, and dumbs it down a bit. The reason for lacking the choose a room to unlock mechanic that made The Exit in FSAW so complex was that, quite simply, L didn't feel like coding the mode to save the player's choice. Don't blame him however, the mechanic will return in the future... ;).
Anyways, lacking this mechanic makes the mode a bit too.... easy. Don't get me wrong, balancing all the mechanics of Neverending Nightmares is still tricky to do, especially when you add in the four custom night characters. However, it doesn't feel as tricky as The Exit did. Gameplay for each room is definitely good, such as changing music so that Mario doesn't kill you in the Radio Room or making sure Peach's rope doesn't get too low in the Forest, but it all feels a bit too easy. Overall, the gameplay for NN is fine, but we could have made it better.
Graphically and atmospherically, it's good! The designs are solid, my favorite being my own design (call me biased but I think it looks the coolest.) Wario and Waluigi don't have too many changes from the viruses in FSAW but they stand out enough. Peach simply has a bigger smile, and Yoshi is yellow and bent. Mario's design is... interesting. I must admit, I think we all were smoking weedchips when we made the idea of his skin being static but I think it turned out alright. Atmospherically, it's a dream, so it makes sense each room doesn't fit with eachother at all. Go from a Kitchen to a Forest, to a Greenhouse!
The Custom Night Exclusives in NN are by far my favorite part, especially Jeb. You can't go wrong with four simple joke characters added in for fun and if anything, they make NN a bit harder than it is normally.
Overall, we could have done better with NN, but for what it is, it's solid. The underlying issue with the mode was that it was too boring and too easy normally, so in the end, a 6/10.
In conclusion, Those Nights At Wario's 1 gets an 8/10. Factory Mode is a amazingly designed mode with good gameplay and atmosphere, but unfortunately it is only half of the game. The other half is not as fun, unfortunately a bit too boring and too easy but still worth checking out.
Thank you all so much for reading, and I will see you when I feel like making another one of these things, which probably won't be for the next 5 years. Peace out.
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