
Next up
I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees
I'm playing around with some 3d stuff. Made this little diorama.
(No intentions on implementing 3d in game this was just for fun)
Potential Health/stamina meter:
Tis the season
New intro animation
Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements
Lilly's idle animation is her falling asleep. one thing I've wanted to implement for a while are dreams. The dreams would happen rarely, but would affect your health either positively or negatively. it would also give players a window into her mind
"Stage Complete"
A peek at the new main menu:
New death animation!













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