1 year ago

Timster's Toll: Let's tick the time development progress!

(read the article.)


Hey everyone! It's me, BBEL1! And I just decided I'd give a little update post on how Timster's Toll: Let's Tick the time is going development wise!

Starting off with the biggest thing...

image.png

Both floors that will be in Timster's Toll v0.1 have been completely added! Now I just need to add characters and misc. things, like easter eggs and whatnot.

image.png

Along with that, I have added the settings and achievements menu from the title screen! (Note that achievements themselves haven't been coded yet, and the only setting I have right now is to the intro to the game.)

image.png

On the topic of intros, the Toddy Games intro was also updated, so that's cool!

A few differences to Melvore's school I have currently:

image.png

The last door notebooks are returning, however they work differently than Melvore. Instead of just blocking off a specific room, they can be at a random position. You can tell what rooms are blocked off by the red flooring.

image.png

The blacklight too is returning. However, unlike Melvore's School, it's slightly transparent, allowing a bit more visibility.

Plus, starting up the finale mode hides the darkness entirely to help you get to the exit. Speaking of the exit...

image.png

To open up the exit door you have to not only get every clock, but also open the exit with the kind key!

image.png

seriously though look how kind he is

image.png

Collecting every clock is not just as easy as walking up to it and grabbing it, you now have to wind it up! (The windup mechanic working the same as Melvore's School's computer objective.)

Now, one last thing before I end it off...

image.png

When a floor is completed, you can now quit it and return again later! So now you don't have to completely restart the game after winning a floor as you did in MSOPAF.

Well, that's it for now! Thanks for reading, and I'll see you!

eah



30 comments

Loading...

Next up

I've been playing a lot of pokemon legends: arceus recently so I decided to draw a few little funnies related to it

I also learned that tracing over pencil art with a pen is a handy idea for pokemon art when on paper so yippee

mega Raichu X art I drew yesterday

also i think its worth noting the pen i use looks like this

i was bored and remembered i did a "favorite character bingo" a few years ago and decided it'd be fun to do a new one considering how outdated the old one is

so yeah ! ive done that !!!! (the new one is the first image, and the old one is the second)

the funny mega

I love this thing i never thought I'd care about victreebel in the slightest

Day 6 of drawing pokemon characters to practice

Today I did Ingo !

Drawing pokemon characters to practice day 5

Today I did Cynthia !!!

picnicking with RATS

this is inspired by some art i drew at school !

melvore if he had alts in some smash bros type game

can you spot the referneces! ?