1 month ago

Timster's Toll: Let's tick the time development progress!

(read the article.)


Hey everyone! It's me, BBEL1! And I just decided I'd give a little update post on how Timster's Toll: Let's Tick the time is going development wise!

Starting off with the biggest thing...

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Both floors that will be in Timster's Toll v0.1 have been completely added! Now I just need to add characters and misc. things, like easter eggs and whatnot.

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Along with that, I have added the settings and achievements menu from the title screen! (Note that achievements themselves haven't been coded yet, and the only setting I have right now is to the intro to the game.)

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On the topic of intros, the Toddy Games intro was also updated, so that's cool!

A few differences to Melvore's school I have currently:

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The last door notebooks are returning, however they work differently than Melvore. Instead of just blocking off a specific room, they can be at a random position. You can tell what rooms are blocked off by the red flooring.

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The blacklight too is returning. However, unlike Melvore's School, it's slightly transparent, allowing a bit more visibility.

Plus, starting up the finale mode hides the darkness entirely to help you get to the exit. Speaking of the exit...

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To open up the exit door you have to not only get every clock, but also open the exit with the kind key!

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seriously though look how kind he is

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Collecting every clock is not just as easy as walking up to it and grabbing it, you now have to wind it up! (The windup mechanic working the same as Melvore's School's computer objective.)

Now, one last thing before I end it off...

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When a floor is completed, you can now quit it and return again later! So now you don't have to completely restart the game after winning a floor as you did in MSOPAF.

Well, that's it for now! Thanks for reading, and I'll see you!

eah



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https://gamejolt.com/p/https-scratch-mit-edu-projects-1041560363…

I should probably add that no progress was made for swaghouse mode (such as sprites, gameplay, or other variations of songs) and this was really all that was created for it before deciding to scrap the mode altogether

as if sml wasn’t a stupid enough source material to use for a horror fnf song

now we have basically the exact same song but with the annoying orange

dont get me wrong it’s well made and all but judging by athos making people remember sml existed…..

i was bored so i made a mario recolor similar to smg4 and other mario blooper recolors

his name is SSM2

maybe he'll be used in things

maybe he wont

he probably will though because humor

https://toddy-games-official-wow.fandom.com/wiki/Toddy_Games_Off…

Toddy games wiki

Feel free to help by adding characters onto it or editing existing pages or whatever, but keep it toddy games related!!

I myself will likely also add pages from time to time

have you guys watched leaky updates 1 it was amazing i hope the grinch reappears in later installments to this thrilling franchise

I made this for the viewsonic remaster earlier and I really really like how it looks

if youre curious what ssm2's color code is then here it is

(note that you need project64 obviously)

official viewsonic's house character redesigns