(^^^ unbitmapped version has obvious pixels) the only way I could add shine and shade that fit with the weird outer part of water jug was to layer it, but layering it
that's how I layered it. so I couldn't add transparency to the layers because the would start to get less transparent as the layers went on. So I grabbed the shine and shade, bitmapped, removed the colors around it and put it back on (as one layer), then I could give the now one blue layer transparency. I did the same with the jug's opening(😏😏😏)
Then I added water (also with some transparency)
I would have preferred to give the shading and lighting some transparency but that's alright I guess
thanks for listening to my monologue
(og asset btw^)
0 comments