3 years ago

Tldr; made a new water jug asset, but when not bitmapped it looks worse.

That's better I guess. I added water and transparency, so it looks good but when it's not bitmapped it doesn't work out.

Article for explanation that no one wants to hear.


screenshot_843.png

(^^^ unbitmapped version has obvious pixels) the only way I could add shine and shade that fit with the weird outer part of water jug was to layer it, but layering it

screenshot_844.png

that's how I layered it. so I couldn't add transparency to the layers because the would start to get less transparent as the layers went on. So I grabbed the shine and shade, bitmapped, removed the colors around it and put it back on (as one layer), then I could give the now one blue layer transparency. I did the same with the jug's opening(😏😏😏)

Then I added water (also with some transparency)

I would have preferred to give the shading and lighting some transparency but that's alright I guess

meme_man_pointing_gun.jpg

thanks for listening to my monologue

water_jug.png

(og asset btw^)



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