Game
TLP
8 years ago

TLP - Week #4 (Animation + Inventory)


During this week I was working hard to utilize an equipment system for Scientist character. And I need to say that it is almost ready. In this process, I decided to create Animation system first (you know, let it look cool from the beginning :)). We are not gonna use any skeletal mesh so I thought about some abstract system based on timelines a linear interpolation. So, in fact, I’m also coding animations right now :)

Here is an example of Opening doors:

5d0a168f8a1f2.gif

The inventory system is almost ready, or at least few functions are working as they supposed. It is possible to add picked up an item to inventory, it will be displayed on the toolbar, calculated amount and stuff like that. Also, some base for crafting system is also ready, so if you pick up an item the system will display options what you can craft from it. 

Here you go with few items and 2 recipes on the end. I think that I will change the toolbar for vertical orientation.

5d0a1691337e3.jpg


0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Family band complete!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?