During this week I was working hard to utilize an equipment system for Scientist character. And I need to say that it is almost ready. In this process, I decided to create Animation system first (you know, let it look cool from the beginning :)). We are not gonna use any skeletal mesh so I thought about some abstract system based on timelines a linear interpolation. So, in fact, I’m also coding animations right now :)
Here is an example of Opening doors:
The inventory system is almost ready, or at least few functions are working as they supposed. It is possible to add picked up an item to inventory, it will be displayed on the toolbar, calculated amount and stuff like that. Also, some base for crafting system is also ready, so if you pick up an item the system will display options what you can craft from it.
Here you go with few items and 2 recipes on the end. I think that I will change the toolbar for vertical orientation.
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