Game
TLP
8 years ago

TLP - Week #4 (Animation + Inventory)


During this week I was working hard to utilize an equipment system for Scientist character. And I need to say that it is almost ready. In this process, I decided to create Animation system first (you know, let it look cool from the beginning :)). We are not gonna use any skeletal mesh so I thought about some abstract system based on timelines a linear interpolation. So, in fact, I’m also coding animations right now :)

Here is an example of Opening doors:

5d0a168f8a1f2.gif

The inventory system is almost ready, or at least few functions are working as they supposed. It is possible to add picked up an item to inventory, it will be displayed on the toolbar, calculated amount and stuff like that. Also, some base for crafting system is also ready, so if you pick up an item the system will display options what you can craft from it. 

Here you go with few items and 2 recipes on the end. I think that I will change the toolbar for vertical orientation.

5d0a1691337e3.jpg


0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Subscribe to technoblade

Sonic and Shadow as Pokémons. #Fakemon