Game
The Walls Are Lurking
9 years ago

To Address Nightmare Mode...


The Walls Are Lurking: Nightmare Mode was made simply to Test a few new rendering pieces using programs similar to Bitmap2Material

However, the game as it is, is set up where you have to find and destroy the 3 Graves hidden in the map.

One is Located in Each corner of the maze, excluding the one you spawn in, and the one in the opposite corner is directly adjacent to the exit’s door.

I understand the frustration that the lack of it saying this in the game has caused, however, the game was created in a transitional period from my laptop, which I made the games on, to a new desktop which im looking to make much greater games on.

With The Walls Are Lurking: Nightmare Mode, I simply was looking into the programs I could use to make the rendering and textures in my future games very much improved over the graphics of other games I have created.



0 comments

Loading...

Next up

100 Downloads!! Celebrate!!!

Secrets Secrets Secrets...

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Levels' maps.

Alone Together....

Only true badasses may pass! #conceptart #art #gamedesign