Game
The Walls Are Lurking
9 years ago

To Address Nightmare Mode...


The Walls Are Lurking: Nightmare Mode was made simply to Test a few new rendering pieces using programs similar to Bitmap2Material

However, the game as it is, is set up where you have to find and destroy the 3 Graves hidden in the map.

One is Located in Each corner of the maze, excluding the one you spawn in, and the one in the opposite corner is directly adjacent to the exit’s door.

I understand the frustration that the lack of it saying this in the game has caused, however, the game was created in a transitional period from my laptop, which I made the games on, to a new desktop which im looking to make much greater games on.

With The Walls Are Lurking: Nightmare Mode, I simply was looking into the programs I could use to make the rendering and textures in my future games very much improved over the graphics of other games I have created.



0 comments

Loading...

Next up

Secrets Secrets Secrets...

100 Downloads!! Celebrate!!!

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.