I’d like to write a postmortem for Super Skelemania . I think the experience I had making this game is valuable to anyone looking to eventually make a big ol’ game on a big ol’ website like steam or some other place. Or at least, it would have been valuable to me 2 years ago.
Problem is: there’s too much to talk about! Help me out by picking the topic you’d be most interested in, and I’ll just focus on that.
Next up
Super Skelemania Available Now If you owned the early access, you should be able to download the full version immediately. Lemme know if you have any issues! Thanks for being awesome!!!!
Reminder: Demo and Greenlight launches in 3 Days! What the title says! Also, check out the slick new title we have for the game. See you on the 30th!
I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!
I don't normally post here, but I'm announcing a new game! It's called 9 Till Void and it has a GameJolt devlog which you should follow!
Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!
For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.
^^^_>>
Who turned out the lights?
Nojong, an arcade mashup of Tetris and Mahjong is out now!










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