Between the team member being sick and covid we as previously mentioned had to pause the project. In the past couple months we went from the groud up working on story, dialouge, boss fights ideas, level design and a lot more. I even been rewriting the code to improve the feel of the project.
While waiting for the other members of the project to be able to work on it again me and an artist decided to make a smaller project to give us something to do. A multiplayer coop project with inspiration from Super Meat Boy, Spelunky 2, and Bloody Trapland.
I will be making a game page on it in the coming weeks. We might not have the multiplayer in the first couple alphas, but we will start getting it ready for people to test out and enjoy. This project is a much smaller scale obliviously it ain't a full blown RPG project with dozens of characters. This makes it easier to do as a team of two. Me and the one artist. We just want to do this to keep the community alive and so forth. Also gives a chance to test out new tools coming from Unity Engine and other tools outside the engine. So in a couple weeks I will give a link to the project. The first couple devlogs might not have a playable build, but it will at least give some ideas for what we are doing.
Yo9u guys have a good day.
Next up
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.











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