Between the team member being sick and covid we as previously mentioned had to pause the project. In the past couple months we went from the groud up working on story, dialouge, boss fights ideas, level design and a lot more. I even been rewriting the code to improve the feel of the project.
While waiting for the other members of the project to be able to work on it again me and an artist decided to make a smaller project to give us something to do. A multiplayer coop project with inspiration from Super Meat Boy, Spelunky 2, and Bloody Trapland.
I will be making a game page on it in the coming weeks. We might not have the multiplayer in the first couple alphas, but we will start getting it ready for people to test out and enjoy. This project is a much smaller scale obliviously it ain't a full blown RPG project with dozens of characters. This makes it easier to do as a team of two. Me and the one artist. We just want to do this to keep the community alive and so forth. Also gives a chance to test out new tools coming from Unity Engine and other tools outside the engine. So in a couple weeks I will give a link to the project. The first couple devlogs might not have a playable build, but it will at least give some ideas for what we are doing.
Yo9u guys have a good day.
Next up
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
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