Game
Immortal Chronicles - Alpha
5 years ago

To the people still following this page got a slight update on it. Read the full article by expanding for the full story. Don't worry this is good news.


Between the team member being sick and covid we as previously mentioned had to pause the project. In the past couple months we went from the groud up working on story, dialouge, boss fights ideas, level design and a lot more. I even been rewriting the code to improve the feel of the project.

While waiting for the other members of the project to be able to work on it again me and an artist decided to make a smaller project to give us something to do. A multiplayer coop project with inspiration from Super Meat Boy, Spelunky 2, and Bloody Trapland.

I will be making a game page on it in the coming weeks. We might not have the multiplayer in the first couple alphas, but we will start getting it ready for people to test out and enjoy. This project is a much smaller scale obliviously it ain't a full blown RPG project with dozens of characters. This makes it easier to do as a team of two. Me and the one artist. We just want to do this to keep the community alive and so forth. Also gives a chance to test out new tools coming from Unity Engine and other tools outside the engine. So in a couple weeks I will give a link to the project. The first couple devlogs might not have a playable build, but it will at least give some ideas for what we are doing.

Yo9u guys have a good day.

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Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.