
Today is my birthday, school also happened to not be on my birthday
x and z collision physics are borderline perfect other than minimal visual spazzing, also I made the movement a bit different and I want to know opinions, which is better:
Next up
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
Cont.
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
SGI-STRIKE REMASTERED - WEAPON DEMO
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
First Shockwave 2 project ever has been remade.
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
Death animations and blue torch.
Low pass
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