2 years ago

Told you guys SP's mech was complex.

This still isn't finished as you can tell by the lack of UV mapping and by all the floating bits. It's maybe ~80%


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Next up

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

The Case of the Missing Cookies.

Toy Mary looking for an audience.

I'm speechless

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Big Announcement

Game.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.