1 day ago

Too late.

context in article

sprite credits: Capcom, Inti Creates, The MMM Team, me

inspired by: https://www.youtube.com/watch?v=mJu7Xuy7am8


https://www.youtube.com/watch?v=mJu7Xuy7am8
https://www.youtube.com/watch?v=mJu7Xuy7am8
https://www.youtube.com/watch?v=mJu7Xuy7am8

context: this is a dumb lil concept thing i did where MM10 has a universal timer per save, and it running out means you have to fight an infected Roll (in a battle which automatically ends if enough time passes or you take too much damage), followed up by a bad ending and a corrupt save file



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"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"

as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less

enjoy the late night post

oh okay! cool

There are some wrongs that just have to be righted.

Rush Coil and Jet will be built into RTF v2A.

you people are not going to believe the sheer adrenaline rush i felt followed by overwhelming euphoria.

it's only a start, but i've finally P-Ranked John Gutter.

yeah i know i'm overhyping one P-Rank but look i savor the small victories

full vid soon

Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).

We've also fixed platforms to work in scrolling scenarios.

on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be

guess in the comments or smth

Been a while since I drew the guy that saved the video game industry, am i right?

Unfortunately, I had...a bit of trouble uploading this one. You know how the Big N is.

I put further words on that situation in an article.

#FanArtFriday

Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.