Next up
i've seen some fairly interesting deltarune yellow takes, so here's a brief idea of my own one!
(obviously based on undertale yellow by team uty)
hopefully not long now until deltarune chapter 3/4!
anyways here's a revised TENNA design, and a take on chapter 4's main darkner!
(i actually made these a few months ago but forgot to show them off lol)
HAPPY NEW YEAR!
OR, WAS IT THE OLD YEAR.
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(every game needs their own rendition of miku, so here's a fanmade deltarune sprite) #hatsunemiku #deltarune #pixelart
no context deltarune theory-crafting
(OFF shenanigans start to play-out here)
decided to redo my logo once again, i've been wanting to tackle this for ages but i think this works.
(i've based this on some Y2K logo designs i'm really fond of)
in parkour civilization, nobody ever chooses to jump for the beef (....jerky)
i'm so crazy for this (undertale/deltarune styled sprites)
i'm rich
almost done with fully implementing dragging, all that's left to do now is to set flags to trigger events
i've also created a debut shortcut (albeit, for fun). the next thing i'm probably going to prioritize on is to animate the npcs
expect a lot of deltarune-styled omori sprites from here on...
(walk/battle sprites)
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