I want to keep the core gameplay mechanic of Toppy’s Toy Shop (throwing toys into the furnace, but toys are also your weapon against monsters) but I want to give it a different mood, more mechanics, and secrets to explore.
I’d love to hear what you think, because it’s hard to design a game alone. You can share ideas in the comments, or join my Discord
Here are some super early screenshots of the grayboxing stage of level development.
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