Game
TRENCHBRAIN
10 years ago

Trenchbrain - Illuminate or Perish.


Hey Folks!

So Trenchbrain is a game that I’ve been tinkering with on and off for the past few years (which has been intentionally only playable in the dark recesses of the internet for a good while). I’ve decided might as well plonk it up for Halloween!

The game is work in progress and I’m currently rebuilding it for desktop (started doing so on an 8 hour airport layover (ugh). This is the Flash Version, which features a bunch of levels and co-operative gameplay. Keep an eye out for updates in the future!

5d0c36cd02a6b.gif


0 comments

Loading...

Next up

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!

Installation Required - Building an Arcade Cabinet. Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit and interview digital installation wizard Jonatan Van Hove (JOON). Enjoy!

Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.

Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.

Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!

Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.

An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Keeping that torch a' burning - Some tips on how to remain involved with games development.