Feature update, plus new gameplay mechanic!
So for the new release (and in preperation for the Android release) I cleaned up TriggerFinger a bit. Added a gameplay feature where shooting too early results in an instant loss. I also added a Best/High score function. You’ll find the full list of changes below.
There’ll be more details on the Android release over on my Twitter, so keep on an eye on that if interested!
List of changes and features
Added Sky backgrounds to the scenes
Changed lighting settings as the scenes were too dark
Added Icons for the Android release
Removed Difficulty settings. One difficulty remains.
Added function where the Player loses when shooting during the countdown
Added High score feature
Fixed resolution errors
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