I’ve never actually encountered a text based game the required quick reaction time, no, i’ve only made one :). Through making this update i’ve learned ALOT about batch coding and enchanced the game A TON. Alot of this updates focuses around interaction with the second character, the Guard. Many of the outcomes to your choices are based heavily off of random chance, and quick reaction time. I managed to combine my new coding skills to create a fast paced fight scene (yes you can win, no you probably won’t it’s hard as hell). Regarding the comment I received on the game earlier this week about the south and east selections, I have worked on the the eastern forest path, but sadly, nothing happens when you go to the south yet. Do not fear though, i’ll still work on this and continue updating it!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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