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4 months ago

Trying my hand at mocap in my old apartment during the Covid pandemic, using 2 Xbox Kinect One sensors and iPiSoft. Animations applied to models in Unity. Took so long for me to learn this!




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Created the reference videos & animations for the blue belt techniques.

Started making manga cutscenes. I began by posing my Blender models for the specific scenes, then generated art with MidJourney AI. After selecting the best approximations, I copy/pasted/edited them together to make the scenes.

Here are the green belt animations I created! It's based on a strike to the head from the side.

Ever heard the phrase “Speak softly but carry a big stick? Watch as my friend and I create reference videos for the purple belt techniques! From here on in its weapons attacks!

How does a real location turn into a virtual game scene? Watch the journey from Google Maps to BlenderGIS, and finally into Unity, as we craft an immersive Aikido game world from Mt. Fuji and downtown Tokyo. See how we turn data into dynamic gameplay!

What would YOU do if someone tried to unalive you with a machete? Watch as my buddy and I create the reference videos for the brown belt techniques. Kids, don’t try this at home!

Ever wondered what it’s like to master Aikido without stepping onto the mat?  Discover our revolutionary Aikido video game prototype and experience the art of peace like never before! Ready to test your skills in a whole new way? 

How well do you know Martial Arts? Dive into the fascinating world of Japanese martial arts with us! Watch the distinct styles and rich traditions of each discipline! Ready to level up your knowledge? Follow us to start your journey!

Check out the animations I created for Yellow Belt!

Curious about how real-life Aikido techniques translate into game animations?  Check out this side-by-side comparison of authentic moves versus our game’s animations. See how we capture the essence of Aikido in a whole new way!