
trying to make collisions that arent total dogshit. quite hard.
Next up
sign
In an attempt to make my life easier, ExtenderDragon v2 now also compiles costumes categorised in different sprites into a single sprite.
Now I don't have to scroll for years looking for stone bricks, and adding stuff inline will be WAY easier.
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
I had to check, scratch is capable of saving over 1000 of these costumes
when all your friends leave you, you'll always have the critters in your back garden
finally, some good fucking blocks
new testing world
The project still doesn't use extensions in the base engine. The only sprite that needs them is the extenderdragon interface.
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao










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