
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
Next up
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
MY BRAAAAAAAAAAIN
Better collisions are coming.
I made a page for this weird project to post my ramblings.
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
finally, some good fucking blocks
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
ooga wooga ooga










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