12 days ago

Turquoise's Custom Night Headquarters Update 2 Uber Secret Characters


111 - Vengeful: Vengeful acts similar to UCN DeeDee and will summon a random character from his own pool of characters every hour. When playing 60/20, he will become supercharged leading to him summoning everyone. If, however, he is the only hostile character, he will try kill you. He starts at a pre-determined AI of 5, doubling at 2AM and 4AM. Additionally, he changes form at those hours.(he also joins on 60/20)

Vengeful’s roster:

112 - Traitor: Traitor will play the FNAF 3 lure sound every time he moves, find him on the cameras in order to make him leave for the hour. Additionally, he has a lowest character AI in highest character AI chance to copy the mechanic of a random active character(e.g. if the lowest AI is 10 and the highest is 15, it’ll be a 10 in 15 chance to copy)

113 - Shattered Endowment: Shattered Endowment remains dormant in the office, occasionally progressing by 1 stage, after 5 successful movement opportunities, he will jumpscare you. You are able to reset his state by flashing him.

114 - Project X: 8 words... Hopeless Pursuit Rockstar Freddy but not as mean.(by this, i mean he'll ask for turquo-bucks every other second, failiure to give him turquo-bucks in 10 seconds will result in a jumpscare. after giving him turquo-bucks, he will leave you be for 20 seconds)

115 - Vengeful X: VX starts in his disguised form and can appear at any of the 2 doors, close the door when you hear him call for vengeful to which he'll knock twice before leaving. at 3 AM he turns into his revealed form screaming vengeful's name as he does so. at this point, he'll act like night 3 foxy from FNAF IRT

116 - Vengeful insurectionist: The Insurectionist will appear in your office every hour asking where his "boulder thing" is, you will then need to find it on the camera's and click it to make him leave, failiure to do so before X:30 will cause him to jumpscare

117 - Vengeful insurectionist's Woe And Humor: Woe(the Blue one) will randomly appear at the left door and will charge through the office. you must close the right door in order to stun him, vice verca for humor(the red one)

118 - Puppeted Zom: Does nothing, however... it acts as a sheild from Zxynthlie additions, always spawns before a Zxynthlie addition. while usually being the rarest of them, it will disable Zxynthlie for the full night

119 - Livid Yambi: over time, he will slowly manifest in your office(due to him being slightly a ghost(lore reasons)). to make him retreat, you must shine your light on him

120 - 3RR0N30U5: so you know SCP-106's mechanic from SCP: The Endurance? its basically that.(basically when he jumpscares you, he takes you to his ream where you need to do some parkour to escape. however unlike SCP-106, youre timed)

Characters with specific requirements:

Ruined Migrathorios: Deathcoin(or its equivalent)ing Migrathorios wont actually get rid of him. instead, he gets rid of all the other characters and adds 1 point of AI per character to his.

Possessed Lunatic Tristan(as an actual threat): Setting LP's AI higher than LT's will cause LT to become permanantly Possessed. while in this state, he has similar AI to VX at 3AM except much more erratic

True Kasbane: Similar conditioning as above except with Kasbane. He will summon his minions to go to the other vent sides. to counteract this, kasbane himself is slower

Challenge specific characters:

The Lunatic Centrifuge: Only appears in the Lunatic Station challenge. will increase one random Lunatic's AI by 5 at the start of the hour

The Translocators: Deathcoin(or its equivalent)’a will be sold at a cheaper price when on Marathevenge series or Bullied Marathon, using them on the threats present will get rid of them. once the last one is removed, they will be replaced with the translocators. their actual mechanics will be below (all below not canonised)

Translocatant: Translocatant will appear in your office, you will need to find his staff to make him leave. if you dont find his staff immedietly, he will add 1 impatience to aeternus and rapture(impatience in his case will mean you'll need to sharpen his weapon more times an hour)

Aeternus: Aeternus wont actually jumpscare you provided you dont piss him off. to piss him off, you will need to close the door on him 5 times or flash him for collectively 10 seconds

Excelsor: He will randomly pop up in the office to offer you things ranging from more turquo-bucks, power, etc. in exchange for sending you back 1 hour

Rapture: His Weapon(undecided for now) will be in your office, clicking it will sharpen it. you will need to sharpen it at least twice an hour, not sharpening it will cause him to jumpscare



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Turquoise's Custom Night Headquarters Concept

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