WHAT GOT US HERE NOW?
One Hundred Hands originally started out as a "rival to Kaiju Paradise" and reboot of a previous game, that can be best described as a mix of Deathloop and SCP: Secret Laboratory. The plot revolved around the employees of a bioscience company trapped in a cycle within a facility controlled by the ghost of a victim who was experimented on—and has been through worse, and uses the creatures they've created against them.
Gameplay was simple: 64 vs 64 or higher players, activate safe-zones (for employees to spawn in), loot stuff, fight against the creatures as others complete objectives to advance the "story."
The creatures, named "Fighters," have to try and stop the employees from advancing with their powers, attacks, yadda-yadda...
While "battlefield and deathloop with furries" does sound fun to 0.0001% of the population on earth, this would've been a nightmare and well—not fun at all. If you think I don't like fun and whimsy, I would like you to imagine playing this game casually which is what most of Roblox players are. Would this game do numbers? Absolutely not.
There was also the extraction shooter idea...
That didn't go well. I can tell half of the people on the Noirgami discord server were HEAVILY against it.
NO ONE TO COME HOME TO WAS AN ACTUAL GAME, LOL
I don't think this counts as OHH spoilers since most of the DREADWALKER lore doesn't count anymore so here goes...
Yes. I was 100% making an actual furry visual novel and you might've seen me join a furry visual novel Discord server and check a subreddit to prepare. If making DREADWALKER was such a drag, why not I make something simpler?
And this is how it came to life. It was meant to be the ultimate finale to DREADWALKER, where the son of the protagonist from DW, (I will call him John Knight for consistency) Frank is headed to his father's home to kill him as he believes John is behind his mother's "infection."
Instead of his father, he finds an anthropomorphic fox wearing an army uniform (I forgot his name, tbh) and so goes on.
The game would've been your usual visual novel with point-and-click elements like the original DW (and... TRTF 5)—and if you know about furry VNs you know how it goes.
The only endings this game had was killing or "sparing" (I say quotation marks because the game lies and you shoot him in the leg which causes "less" pain, then going over to John and blaming him for everything that's happened) John. A twist that came with this was that no matter what outcome you chose, Frank takes his own life as he doesn't want to face the guilt. The "Zypher" you talked to most in your playthrough would then go over to investigate the noise and cry over your corpse. The end.















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