Game
Tyke and Sons Lumber Co.

6 years ago

Tyke and Sons 2: Revenge of the Seabills


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I think some of the magic from learning how to model partially thanks to FNaF stems from making up machinery from simple geometrical shapes that might look complex from further away but makes absolutely no sense. It's a lot of fun! :)

OC from a few years ago. Name ideas?

WOW THANKS HOW NICE

Rando fact:

This pattern is not a texture, just a graphical glitch. Thought it fit well.

Unfinished "Watermelon Fredbear". It's in the game's folder so it counts as cut from Tyke and Sons.

RPG eventually. I'm still new to Godot but I'm currently making a lot of small test games (successfully, kinda :D)

Shoutout to one of my highest quality assets I've ever made for a portfolio a few years ago

Found another unused thing in my folders, "Broken Rockstar Fredbear", creative!

Edit: It was based on a shot from Detroit: Become Human btw

Graphic design is my passion

(For real, anyone here who's really experienced in UI design? I am so lost)

Wuah