I’ve been busy, and havn’t been able to work on PT-13 for a day or two, so im not quite finished with the update. i have 1 skill left to add to the level, but the Droid skill and the new Hunter costume have been added.
There has also been some more tweaks to the first few levels, mainly enemy health. many of them have had their maximum health dropped a few points.
Oh, and one other big change, the fire levels secret data chips no longer require you to have the dash upgrade, so its no longer manditory to return to any specific level after earning the ability. you can now do them in order no problem, Fire, Earth, Water, Ether (Energy), Lightning, and now ice, in that order.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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