I’ve been busy, and havn’t been able to work on PT-13 for a day or two, so im not quite finished with the update. i have 1 skill left to add to the level, but the Droid skill and the new Hunter costume have been added.
There has also been some more tweaks to the first few levels, mainly enemy health. many of them have had their maximum health dropped a few points.
Oh, and one other big change, the fire levels secret data chips no longer require you to have the dash upgrade, so its no longer manditory to return to any specific level after earning the ability. you can now do them in order no problem, Fire, Earth, Water, Ether (Energy), Lightning, and now ice, in that order.
Next up
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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