I’ve been busy, and havn’t been able to work on PT-13 for a day or two, so im not quite finished with the update. i have 1 skill left to add to the level, but the Droid skill and the new Hunter costume have been added.
There has also been some more tweaks to the first few levels, mainly enemy health. many of them have had their maximum health dropped a few points.
Oh, and one other big change, the fire levels secret data chips no longer require you to have the dash upgrade, so its no longer manditory to return to any specific level after earning the ability. you can now do them in order no problem, Fire, Earth, Water, Ether (Energy), Lightning, and now ice, in that order.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Cash Banooca
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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