event_inherited()
if (obj_player.character == "P" && obj_player.ispeppino == 1)
{
spr_intro = 1658
spr_idle = 1655
spr_run = 1653
spr_panic = 1651
spr_taunt = 1698
}
if ((obj_player.character == "P" && obj_player.ispeppino == 0) || obj_player.character == "N")
{
spr_intro = 1596
spr_idle = 1588
spr_run = 1589
spr_panic = 1592
spr_taunt = 1596
}
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