Game
Cmd & Kill
11 years ago

UI & Animations


The Ui is progressing well at the moment. I added 2 instruction screens to explain the basic controls inside the game. The instruction on how to select and navigate units is actually animated

5d0c473b50ea1.gif

Some designs stitched together

5d0c473c8ec29.jpg

Animations

Here is a little trick that I used a lot for this project: In order to get that glim or sheen effect on metal or gold objects I animate within a mask.

5d0c473dba91c.gif

For another animation effect I used a dissolve filter to generate gradient states of a fading effect. The way it is done by playing a sequence of these dithered layers.

5d0c473e9b239.gif
5d0c473f67dc6.jpg

And finally some items are super easy to animate like the doors of the buildings - just slide an element up and down and mask it :)

5d0c474096f57.gif
5d0c47411c0cd.gif


2 comments

Loading...

Next up

Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.

Crowd movement Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group. Planning to add some sample vehicles soon as well

Placing enemies on the map This is more a smal update but I started placing enemies on the map so that I can start writing their Ai I might change the enemy color at a later time but for now they are green.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist