The Ui is progressing well at the moment. I added 2 instruction screens to explain the basic controls inside the game. The instruction on how to select and navigate units is actually animated
Some designs stitched together
Animations
Here is a little trick that I used a lot for this project: In order to get that glim or sheen effect on metal or gold objects I animate within a mask.
For another animation effect I used a dissolve filter to generate gradient states of a fading effect. The way it is done by playing a sequence of these dithered layers.
And finally some items are super easy to animate like the doors of the buildings - just slide an element up and down and mask it :)
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