Ultimate Greenrun Night 2 has received an extremely small update for the first time since... a while, really.
The largest reason for this update was simply to nerf the TRUE maxmode of this game, because I've realized that I don't actually really like the idea of it anymore.
So, "Hoeless Fursuit" should now officially be possible for a human to beat. Doesn't mean it's balanced or good at all though.
This is gonna be separated into two major sections.
Miscellaneous changes
The tone at the ending of the night when playing "what the f*ck?" has been made quieter and a less irritating tone. Sorry for the headaches and ear pain the original caused.
Hoeless Fursuit/nothing left to burn exclusive changes
The name is now "nothing left to burn", as funny as the original name is, these changes are significant enough to where they should be differentiated between.
The "Power Difficulty" of this preset has been lowered from 19.65 to 15.00.
David no longer changes doors every frame. If he fades away from the door frame however, close the opposite door. He is also slightly faster.
Little Guy moves from the stage into the hallway twice as fast.
Hooded Fuck now drains the power even faster, and moves stages slightly faster.
The Face kills slightly faster.
Bean's music box now moves to a random spot on the cameras every 5th flip, rather than every flip.
Jeff will now appear twice as often, since you only need to have the door closed for a single frame to deal with him.












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