Game
Ultimate Greenrun Night 3
13 days ago

Ultimate Greenrun Night 2 (v1.1.0) has released.


Slight Yapping

Ultimate Greenrun Night 2 has received an extremely small update for the first time since... a while, really.

The largest reason for this update was simply to nerf the TRUE maxmode of this game, because I've realized that I don't actually really like the idea of it anymore.

So, "Hoeless Fursuit" should now officially be possible for a human to beat. Doesn't mean it's balanced or good at all though.

Actual Changelog

This is gonna be separated into two major sections.

Miscellaneous changes

  • The tone at the ending of the night when playing "what the f*ck?" has been made quieter and a less irritating tone. Sorry for the headaches and ear pain the original caused.

Hoeless Fursuit/nothing left to burn exclusive changes

  • The name is now "nothing left to burn", as funny as the original name is, these changes are significant enough to where they should be differentiated between.

  • The "Power Difficulty" of this preset has been lowered from 19.65 to 15.00.

  • David no longer changes doors every frame. If he fades away from the door frame however, close the opposite door. He is also slightly faster.

  • Little Guy moves from the stage into the hallway twice as fast.

  • Hooded Fuck now drains the power even faster, and moves stages slightly faster.

  • The Face kills slightly faster.

  • Bean's music box now moves to a random spot on the cameras every 5th flip, rather than every flip.

  • Jeff will now appear twice as often, since you only need to have the door closed for a single frame to deal with him.



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