
Next up
I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.
La demo de RTG disponible para descargar. Hola, acabo de lanzar la primera demo pública de RTG, un juego de puzzle/plataforma sci-fi con un relato misterioso. El juego usa tipo de renderización único: CPU ray-tracing. Y claro, soporta idioma español.
RTG Flashback - Terminal central Nivel central del juego donde el jugador vuelve regularmente. Hay un terminal central interactivo. Con el progreso en el juego, cada vez hay más elementos desbloqueados para acceder. https://store.steampowered.com/app/4032050/RTG
Patluk — Official Teaser 1
RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.
New Devlog
RTG: puzzle, arcade, sci-fi, software ray-racing. Será disponible también en español. https://store.steampowered.com/app/4032050/RTG/
RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/
I love drawings of impossible geometry. I'll use them for this game's rooms.
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Me encantan los dibujos de geometría imposible. Los usaré para ambientar las salas de este juego.
A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists. https://store.steampowered.com/app/4032050/RTG/











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