
Undefined mission 0.4.1 changelog
-added boss fight theme
-changed sound effects
-slightly improved boss ai and level design
Next up
finally, after rebalancing every level, adding a new level, a new rank that changes the gameplay almost completely. I've finished development of the next version. The update will be released tomorrow.(image is a screenshot from the level i that mentioned)
just released update 0.5.1
changed background a bit, added some achievements and accessories, and now you can play my game in browser
i discovered that there is a glitch that doesn`t let you get to the main menu from level select, and since i haven't made any gameplay changes, i decided to release a small patch.
I changed backround because i thought it looked bad, but i'm not sure about the new one, so I'll probably leave it as is (also yeah i know i'm a terrible artist)
I remade the tutorial and now its a location connected to the enemy base, where before it was just an empty place. Also it will have it's own soundtrack, but haven't finished it yet.
after more then 1 year of development i have finally fixed this bad looking circle.
In the next update a new rank will be added. To get it you will need to get spotted by a specific enemy and beat the level while everyone is chasing you. Yes, its possible, i test all of the levels. Though i think i need to add some QOL mechanics to this.
my failed attempt at revorking a stealth mechanic :(
update 0.5.0
added achievements, customization and new theme for the second area
also made a bunch of small changes, for example now you can stun enemies with a hammer
so i am making an update that will fix a lot of gameplay issues, and i have changed many hard or strange moments in every level (there are some examples of it in the image). Also made some other stuff, so expect more posts in the near future.












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