Game
Rocket Shipment

5 years ago

Under the hood stuff


My work for the last 2 weeks might not be very rivoting. I've done a lot of less visible work for the level designer like:

- Disabling camera movement when a GUI screen is visible

- Disabling other GUI parts when pause screen is active

- Fixing GUI interaction issues during camera movement

- Making GUI in the level designer more clear

- Implementing unicode text input

I've now added a delete button to the load level screen.

You can see it working in the top gif.

Furthermore I've dabbled with implementing zooming in and out in the level designer, but it proved very tricky and basically needed a lot of complex changes to keep the UI graphics stable.

If I need zooming for enything else I might implement it anyway, but for now the effort does not seem worth the gain, so I'm dropping it.

That's it for this small update.

Next on the list is implementing pop up screens for showing errors or other stuff, and then finally some gameplay programming!



3 comments

Loading...

Next up

Update v0.7.0: Lowering difficulty

Update v0.6.0: Improving player experience

Just released a free, educational game where you multiply and divide using the base10 system Try it out: https://gamejolt.com/games/cookie-clone-factory/785120

Releasing my game after more than 2 years of development

Update v0.8.0: Introducing powerups

Release date has been set!

I used my meager gamedev earnings to fund a new trailer. What do you think?

Rocket Shipment CHANGELOG v0.10.0 - Introducing new crates!

Rocket Shipment CHANGELOG v0.9.0

Devlog #073: Configurable gate speeds