Welp, that's quite a big thing coming! Update 2.0 of Undertale CTF 2.5 Engine is ready and published, and now I can finally reveal how much things it will add!

Yes, that's right! Shops are now fully implemented in this engine, meaning you don't have to make a way to spend your precious G yourself! You can even make it so player can only buy a thing once, like... [KEYGEN]! Or, perhaps, you wanna give player ability to buy a healing item, but it's so OP that you wanna limit the amount you can buy to like... 3...? Well, now you can!

Text in textboxes can now have up to two colors at the same time! This is done via using Russian QWERTY keyboard symbols as a replacement, so saying "утпшту" will result in a yellow-colored "engine" in-game. But it's not limited to yellow, as in event editor you can replace that color in the Text Blitter object, so no worries!

A lot of visual components have been improved, mostly UI. Some sprites were also changed and some new were added... actually, talking about new sprites-

What are these buttons sometimes used for in Deltarune and a lot of fangames? RUNNING! That's right, now Frisk (or whatever character you want) can run, and you can even control where they can't! That's a thing a lot of people complain about when they see a fangame where you can't run... but at least your might not get this complaint!

You can now make attacks hurt the soul during player's turn, and you can also change the size of the battle box area! The latter one is still quite buggy, but I'm working on making it look even better!
Well, these are some of the biggest things about this update. There are a lot of other minor changes, but honestly... IM TAKING TOO LONG! Yeaaa, this update is really big and difficult to make, but like half of June I was working on a completely another project (participating in RAMP 2025 if it tells something to any of you)... so yea, this update took way longer to make than I originally planned, but at least it's out now! I need a break from Undertale and Deltarune stuff for now though, so I won't make any major updates to this engine for now... But don't get me wrong, I'm not abandoning the project, and I'm gonna fix bugs as soon as I'll spot them!
Well anyways, have fun with this engine now!
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